Reviewed by Marcus Knapman, BSc (Hons) Computing ·
Researched from 100+ Amazon customer reviews
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Is there any point reviewing UNO in 2024? After all, most of us have played it at some point, and the rules haven't changed since Richard Nixon was president. But with dozens of card games competing for shelf space and family time, I wanted to see whether this Mattel version still deserves its place in the cupboard.
At £5.99, it's hardly going to bankrupt anyone. The question is whether this particular edition brings anything new to the table, or if you're better off with one of the many alternatives now available. After looking at the spec details and what buyers are saying, I reckon there are a few things worth knowing before you click 'add to basket'.
The standout feature here is the colour-blind accessibility. Each card now includes graphic symbols alongside the traditional colours, which means players with any form of colour blindness can actually participate properly. It's a small change that makes a massive difference – something that should have been standard decades ago, frankly.
You also get Swap Hands cards, which let you trade your entire hand with another player. I can already hear the family arguments brewing. The Customizable Wild cards are interesting too – blank cards where you write your own rules. Whether that leads to creative gameplay or complete chaos depends entirely on your family's rule-making abilities.
The cards themselves are standard Mattel quality – decent cardstock that should survive regular play without turning into soggy biscuits after a few rounds. They're not the thickest cards I've seen, but for a fiver, you're not getting premium poker-quality stock anyway.

The box is compact enough for travel, though I'd probably slip the cards into a smaller container if I was taking them on holiday. The original box tends to get battered pretty quickly once it starts doing the rounds.
Mattel suggests ages 7 and up, which feels about right for understanding the rules. But I've seen younger kids grasp the basics pretty quickly, especially with a patient adult explaining the action cards. The real upper age limit is whenever people get too cool for family games – so basically never, in my experience.
The 2-10 player range is ambitious. Two players works fine, though it's not as chaotic or fun as with more people. Ten players would be absolute mayhem and probably take forever, but fair play to anyone brave enough to attempt it.
The main limitation is that it's still just UNO. If you're expecting revolutionary gameplay changes, you'll be disappointed. The new cards add some variety, but the core experience remains exactly what you remember – which could be seen as either a strength or a weakness depending on your perspective.

The Customizable Wild cards sound clever in theory, but in practice, most families will either ignore them entirely or create rules so ridiculous they break the game. There's also no guidance on what kinds of custom rules actually work well.
This version of UNO does enough differently to justify choosing it over generic alternatives. The colour-blind accessibility alone makes it worth the £5.99 if you're buying new. However, if you already own a perfectly functional UNO set, the additions aren't compelling enough to warrant an upgrade.
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